No bubbles for anyone!
I was referring to the same gpu.
more info
Take this however you want. but the intel IoA teams have been 90% reassigned to 2020 gpu - no, sorry no code names, nothing. this could all be lies. Intel are not making a specific consumer GPU especially not before 2022 but I might have more access to intel internal intel than most.
This GPU will be a compute based GPU with an FPGA core. Ignore the hype. This will be a beast, just not at games.
no, this is hype. and wrong.
What? my personal opinion doesn’t make the slightest bit of difference. I will edit this post in a few hours with the links.
Edit 1 (of a few): Project Larrabee, Intels first “gpu”, fpga core. - look at its goals, sounds like an rtx right? (like real time ray tracing in 2007) - notice how it emulates CUDA cores rather than having them. I actually have a vid around here somewhere of someone taking one apart. maybe buildziod. cant remember.
Larrabee was intended to differ from older discrete GPUs such as the [GeForce 200 Series](https://en.wikipedia.org/wiki/GeForce_200_Series) and the [Radeon 4000 series](https://en.wikipedia.org/wiki/Radeon_R700) in three major ways:
- It was to use the x86 instruction set with Larrabee-specific extensions.[11]
- It was to feature cache coherency across all its cores.[11]
- It was to include very little specialized graphics hardware, instead performing tasks like z-buffering, clipping, and blending in software, using a tile-based rendering approach.[11]
This had been expected to make Larrabee more flexible than current GPUs, allowing more differentiation in appearance between games or other 3D applications. Intel’s SIGGRAPH 2008 paper mentioned several rendering features that were difficult to achieve on current GPUs: render target read, order-independent transparency, irregular shadow mapping, and real-time raytracing.[11]
More recent GPUs such as ATI’s Radeon HD 5xxx and Nvidia’s GeForce 400 Series feature increasingly broad general-purpose computing capabilities via DirectX11 DirectCompute and OpenCL, as well as Nvidia’s proprietary CUDA technology, giving them many of the capabilities of Larrabee.
They marketed this at gamers even though compute and flexibility was their main focus.
raw speculation
The timelines for the poaching of staff from AMD would fit in a lot more with using compute to emulate cuda (all speculation and rubbish speculation at that) oh they also got the dude to do the integrated graphics too iirc Intel already have the staff, they need the specialists. their GPU will be nearly complete so an FPGA based solution would make more sense.
/raw speculation.